fix: 解决多次绘制导致的尺寸问题
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parent
301d7d4a15
commit
1a6a08395c
26
painter.js
26
painter.js
@ -668,19 +668,33 @@ Component({
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return;
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return;
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}
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}
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let needScale = false;
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// 生成图片时,根据设置的像素值重新绘制
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// 生成图片时,根据设置的像素值重新绘制
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this.canvasWidthInPx = width.toPx();
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if (width.toPx() !== this.canvasWidthInPx) {
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this.canvasWidthInPx = width.toPx();
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needScale = this.properties.use2D;
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}
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if (this.properties.widthPixels) {
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if (this.properties.widthPixels) {
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setStringPrototype(this.screenK, this.properties.widthPixels / this.canvasWidthInPx)
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setStringPrototype(this.screenK, this.properties.widthPixels / this.canvasWidthInPx)
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this.canvasWidthInPx = this.properties.widthPixels
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this.canvasWidthInPx = this.properties.widthPixels
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}
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}
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this.canvasHeightInPx = height.toPx();
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if (this.canvasHeightInPx !== height.toPx()) {
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this.canvasHeightInPx = height.toPx();
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needScale = needScale || this.properties.use2D;
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}
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this.setData({
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this.setData({
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photoStyle: `width:${this.canvasWidthInPx}px;height:${this.canvasHeightInPx}px;`,
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photoStyle: `width:${this.canvasWidthInPx}px;height:${this.canvasHeightInPx}px;`,
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});
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});
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this.photoContext || (this.photoContext = await this.getCanvasContext(this.properties.use2D, 'photo'));
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if (!this.photoContext) {
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this.photoContext = await this.getCanvasContext(this.properties.use2D, 'photo');
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}
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if (needScale) {
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const scale = getApp().systemInfo.pixelRatio;
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this.photoContext.width = this.canvasWidthInPx * scale;
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this.photoContext.height = this.canvasHeightInPx * scale;
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this.photoContext.scale(scale, scale);
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}
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new Pen(this.photoContext, palette).paint(() => {
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new Pen(this.photoContext, palette).paint(() => {
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this.saveImgToLocal();
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this.saveImgToLocal();
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});
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});
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@ -784,10 +798,6 @@ Component({
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that.canvasNode = res[0].node;
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that.canvasNode = res[0].node;
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const ctx = that.canvasNode.getContext('2d');
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const ctx = that.canvasNode.getContext('2d');
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const wxCanvas = new WxCanvas('2d', ctx, id, true, that.canvasNode);
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const wxCanvas = new WxCanvas('2d', ctx, id, true, that.canvasNode);
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const dpr = Math.min(2, getApp().systemInfo.pixelRatio)
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wxCanvas.width = res[0].width * dpr
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wxCanvas.height = res[0].height * dpr
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wxCanvas.scale(dpr, dpr)
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resolve(wxCanvas);
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resolve(wxCanvas);
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});
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});
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} else {
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} else {
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@ -14,8 +14,8 @@
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disable-scroll="{{true}}" />
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disable-scroll="{{true}}" />
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</block>
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</block>
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<block wx:if="{{use2D}}">
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<block wx:if="{{use2D}}">
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<canvas type="2d" id="photo" style="{{photoStyle}};position: absolute; left: -9999px; top: -9999rpx;" />
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<canvas type="2d" id="photo" style="{{photoStyle}};" />
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<canvas type="2d" id="bottom" style="{{painterStyle}};position: absolute;" />
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<!-- <canvas type="2d" id="bottom" style="{{painterStyle}};position: absolute;" />
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<canvas type="2d" id="k-canvas" style="{{painterStyle}};position: absolute;" />
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<canvas type="2d" id="k-canvas" style="{{painterStyle}};position: absolute;" />
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<canvas type="2d" id="top" style="{{painterStyle}};position: absolute;" />
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<canvas type="2d" id="top" style="{{painterStyle}};position: absolute;" />
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<canvas
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<canvas
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@ -26,6 +26,6 @@
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bindtouchmove="onTouchMove"
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bindtouchmove="onTouchMove"
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bindtouchend="onTouchEnd"
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bindtouchend="onTouchEnd"
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bindtouchcancel="onTouchCancel"
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bindtouchcancel="onTouchCancel"
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disable-scroll="{{true}}" />
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disable-scroll="{{true}}" /> -->
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</block>
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</block>
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</view>
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</view>
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